Ranks & Perfects

Try Again / OK / Superb thresholds, Medals, and the rules of the Perfect Campaign.

How you're graded

Every time you finish a Rhythm Game you get a rank. It tells you two things: whether you cleared (and unlocked the next game) and how clean your run was. The four ranks are Try Again, OK, Superb, and the special Perfect — and only the last two are worth chasing.

Rank Thresholds

In Megamix every rank maps to a numeric score out of 100. You need an OK or better to clear a game and unlock the next one — a Try Again leaves you stuck.

ScoreRankMeaning
0–59Try AgainBelow the clear line. The next minigame stays locked — replay until you pass.
60–79OKCleared by a moderate margin. You can move on.
80–100SuperbCleared by a lot. Earns a Medal and makes the game eligible for a Perfect Campaign.
No misses (in a campaign)PerfectA flawless run during an active Perfect Campaign. Awards the pink-heart "P" and a Gift.

Mercy rule (Megamix): land in the 55–59 range with one standout category and the game may acknowledge the "good parts" and roll you 5 points up into OK — close enough to clear. It isn't guaranteed, so don't count on it.

Medals — what Superb earns you

Score a Superb and the game's icon gets a Medal (a gold frame or medal badge, depending on the title). Medals are the series' main unlock currency: in Fever they open Endless Games, Rhythm Toys and Guitar Lessons; in the DS game they free up Toys, Games and Drum Lessons. Megamix is the odd one out — medals there don't directly unlock much, since bonus content is bought from the Shop with Coins and Flow Balls, but clearing every game to a full Superb (and again to a full Perfect) each earns a commemorative Badge.

A Perfect gets its own marker — a pink heart with a "P" beside the rank (a platinum "P" frame in Megamix). Collect all 50 Perfects in Fever and you unlock the Endless Remix.

The Perfect Campaign — how it works

After you earn a Superb on a game, it becomes eligible for a Perfect Campaign. The Barista at the Café hints when one is coming. When it starts, a "Go For a Perfect!" icon appears at the top of the screen and animates on every clean input — and the rule is brutal:

  • Three tries. You get three attempts at the campaign. Burn all three and you have to wait for it to come back around.
  • One miss ends it. A single miss — not just an Early or Late, an actual Miss — ends the run immediately.
  • Clear flawlessly for the reward: a Perfect rank plus a Gift — either readable text or a music track you can enjoy back in the Café, where the Barista praises you for it.

In the original arcade Rhythm Tengoku there's no campaign — you can earn a Perfect any time, but it works the same as a Superb apart from the visuals.

The fine print
  • Only main-section games host campaigns. Endless Games, Extra Games and the like don't award Medals, so they can never run a Perfect Campaign.
  • Three games are exceptions to the one-miss rule: in Shoot-'Em-Up, Frog Hop and Lockstep, a mistimed input still counts as a miss for your rating but does not end the campaign. No other game gets this break.
  • Farm them efficiently: once you hold a Superb on every Rhythm Game, Perfect Campaigns start appearing back to back until you've cleared them all — the fastest path to a full Perfect run.

Flow Balls — the Perfect payout in Challenge Land

Megamix adds a second collectible tied to flawless play: Flow Balls. You earn one Flow Ball per Perfect in Challenge Land, plus several for clearing a Challenge Train course for the first time. Spend them in the Shop to buy extra Rhythm Games; once you've bought them all, Saffron exchanges leftover Flow Balls for 30 Coins apiece.

Related

How It Works → · How to Play → · Modes & Systems → · Hardest Minigames →